Turn-based CRPG Tier List

This document contains all the turn-based CRPGs I've played ranked from worst-to-best. This list is my personal opinion, and you may have a different opinion. For each game, I'm including a subgenre, the best platform I played it on, and a short blurb describing what is good and bad about the game. As time passes, the games on this list will move around a bit.

I'm not considering the following types of games:

Games that contain nudity are marked with [Nudity].

    Trash Tier: Unplayable

    In my opinion, no one should play any of these games for any reason. A couple don't even work on modern computers. It's hard to place the trash tier games in any kind of order, but they all belong in a landfill.

    I enjoy RPGs, and this section may make it seem like I don't. If you don't want to read about bad games, skip this tier.

  1. Temple of Apshai Trilogy [Rogue-like] - The best part of this game was the descriptions for each room. It's too old to be playable.
  2. Knights of Pen & Paper + 1 [JRPG] - You make up and fight encounters. You might as well just use your imagination.
  3. Icewind Dale [Tactics RPG, Real Time w/Pause] - Baldur's Gate without roleplaying.
  4. Pool of Radiance: Ruins of Myth Drannor [Tactics RPG] - Baldur's Gate without roleplaying but with turn-based combat instead of real time w/pause.
  5. Void's Calling ep.1 [Visual Novel] [Nudity] - The visual novel portion is mediocre, and the RPG portion is a pointless grind.
  6. Boobs Vs. Zombies [JRPG] [Nudity] - Bad RPG Maker game.
  7. Dungeon of Choices [Linear Crawl, PCG] - Feels unfinished. Play Instead: Who Needs a Hero?
  8. Joe Dever's Lone Wolf HD Remastered [Interactive Fiction] - While the book series is enjoyable, this video game's combat system is terrible. Play Instead: Sorcery Parts I and II
  9. Age of Adventure [Rogue-like] - This is a pack of 2 games that came before Adventure Construction Set. It had one really cool feature: characters could be spread out over many screens.
  10. Adventure Construction Set [Rogue-like] - This game allowed you to make your own games with premade assets. The graphics were decent for the time, and the gameplay is similar to that of rogue-likes. This was 1984's version of RPG Maker.
  11. Gerard's Abaddon: Fallen Angel [JRPG] - Unplayable on modern computers. If it were playable, this game would be tier D or E. Abaddon was a grind, but it's fun to play as a villain protagonist.
  12. The Magic Candle [Tactics RPG] - This game is too cryptic by modern standards. One positive aspect was that you could assign each party member a different task and have them all work simultaneously.
  13. Vambrace Cold Soul [One Axis Tactics] - I had high hopes for this game, but the interface is confusing. The narrative involves wandering aimlessly and talking to NPCs with nothing to say. Play Instead: Darkest Dungeon
  14. Lulu & Ennoi Sacred Suit Girls [Tactics RPG] [Nudity] - A low quality tactical RPG with some adult content.
  15. Super Dungeon Master Ace [JRPG, Timed Attacks] - This game just isn't worth getting into. It's a fan made JRPG with timed defenses.
  16. Monster Girl Quest [Visual Novel] [Nudity] - The point of the game seems to be to lose battles to see adult content. It's dumb, but at least they put in the effort to make a game that doesn't look like an RPG Maker game.
  17. Badass [JRPG] [Nudity] - This is a mediocre game that promises adult content but barely delivers. Despite this, I enjoyed it enough to play this game much longer than similar games.
  18. Soda Dungeon [JRPG] - This game is JRPG, but you can enable auto combat and treat it like an idle game. It's fun to play once.
  19. The 7th Saga [JRPG] - This game was graphically superior at the time, but it's a pointless grind. Play Instead: Septerra Core
  20. Dark Ages II: Engel [JRPG] - While there were improvements since the first game, it wasn't fun to play.
  21. Wizardry 1 [FPD] - This game hasn't aged well, but I hear there's a remake coming.
  22. Story of Eve: A Hero's Study [Nudity] - I can't even place this game in a genre. It's like a visual novel without the novel. Basically, this game is rock-paper-scissors with nice graphics. I think the sequel might be a higher quality game, but I haven't playet it.

    Tier E: Seriously Flawed

    These games aren't competitive with other games, but they aren't all bad games. Some were good games that haven't stood up to the test of time. In some cases, I would like to see something similar but designed from the ground up for more modern sensibilities. There may even be remakes, but I only rank games I've actually played.

    Others had serious design flaws that make the games somehow terrible.

    Several of these games contain interesting gimmicks. Game designers might have some interest in playing some of these games to get ideas for how to make better games.

  23. Wazhack [Rogue-like] - This is a rogue-like dungeon crawl, but it's a sidescroller. Unfortunately, the gameplay doesn't add anything new. Play Instead: Red Rogue
  24. Walk with the Living [Tactics RPG] - This is a mediocre tactics RPG with a subpar interface. I had to use the mouse for movement and the keyboard for selecting options. The tutorial is only available in easy mode, and the game is a bit too difficult for my taste. There seems to be an interesting story in this game, but it's hidden in cutscenes and in-combat dialogue. Play Instead: Banner Saga
  25. A Gentlemanly Adventure [Visual Novel] - This game has more RPG and less story. However, the game is poorly made. It's a grind, but not a bad grind. The text scrolls off the top of the screen and is unreadable, there's no obvious way to drop inventory items, the art is poor, and the story is silly. On the plus side, it does have mouse controls. Someone put a lot of heart into this game, but it needs to be polished.
  26. Cobra Mission [JRPG] [Nudity] - I enjoyed the art style, and it has a detective theme. However, it has mediocre adult content and humor. The combat is pretty much just picking a spot on a picture. Play Instead: Disco Elysium, Tex Murphy series (not RPGs)
  27. Academagia The Making of Mages [Interactive Fiction] - This game is like a collection of interconnected interactive fiction segments in a Harry Potter-style school of wizardry. The utilitarian interface and lack of direction make an interesting premise feel like a spreadsheet. Play Instead: Hero U Rogue to Redemption
  28. Dungeon Crawl Stone Soup [Rogue-like] - This isn't a bad game per se, but it feels like it was made by committee. It includes everything that was popular in rogue-likes at the time without having any identity of its own. I may be underrating this game. I feel like it might deserve a second chance. Play Instead: Castle of the Winds
  29. Karmasutra [Visual Novel] [Nudity] - This game is a mediocre visual novel that incorporates JRPG combat. Combat is a pointless grind with one high point: the ability to talk to enemies in combat. The occasional interactive fiction segments are somewhat entertaining, which is why this game isn't ranked even lower. Play Instead: An Adventurer's Tale
  30. Warrior Dragon [JRPG] - This fan game is a spoof of Dragon Warrior. It has better items, but no spells. It could be worse. Play Instead: Dark Ages I or Dragon Warrior
  31. Destiny of an Emperor [JRPG] - This game is standard except that your hit points are supposed to be soldiers. Play Instead: Braveland or Inindo Way of the Ninja
  32. Pokemon [JRPG] - I'm not sure which Pokemon games I played on Gameboy, but they're all similar. These games have a monster-catching mechanic, but they're ultimately mediocre games. Maybe the newer Pokemon games are better. Play Instead: Dragon Quest 5 or Geneforge series
  33. LLabyrinth [FPD] [Nudity] - The level up system has more interesting point allocation choices than other games in this tier. Unfortunately, the battles are a grind, and wandering mazes is pointless. Play Instead: Rance series
  34. Baldur's Gate [Tactics RPG, Real Time w/Pause] - This game was the first Infinity Engine game and the successor to the SSI Gold Box series. It's also overhyped. I've been attacked by an entire town because I recruited a couple evil allies who refused to leave my party. Play Instead: Planescape: Torment
  35. Knights of Xentar [JRPG, Real Time w/Pause] [Nudity] - This game's persistent fourth wall breaks ruin it's humor and interrupt its adult content. As a positive, this game has a decent (if utilitarian) real time w/pause implementation. Don't play this game, but do watch an excerpt from Let's Play to see what the combat is like in the late game. Play Instead: Rance series (similar content)
  36. Pool of Radiance and the entire Gold Box Series [Tactics RPG] - I have fond memories of Pool of Radiance and some of the other SSI Gold Box games. The extensive text passages in the journal were a high point, but a modern game would include them in the game itself. The best feature is that players could fight whole hordes of enemies in tactical combat. These games should be remade to meet modern standards. Play Instead: Castle of the Winds
  37. Birthright The Gorgon's Alliance [Strategy, Tactics RPG] - The rpg part of this game is a dumpster fire. The only reason to play this game is to explore the strategy features of the Birthright game setting. Play Instead: Pathfinder Kingmaker or an actual strategy game
  38. Legacy of the Ancients [JRPG, FPD, Action] - This game's overworld is like Dragon Warrior, and the dungeons are like Ultima. The outdated interface and pointless mini-games make the game unplayable. On the other hand, the story and setting are extremely well done for the time. The central museum was well-designed and thematic. This is a game that should be remade.
  39. The Dungeon Revealed [Rogue-like, PCG] - This game is turn-based, but you'll eventually pass if you hold still long enough. The problem with this game is that you're wandering an empty room, picking stuff up and fighting monsters. It's a time waster, nothing more. Play Instead: Sword of Fargoal
  40. Gates of Integrity [FPD] - This is a more modern Bard's Tale clone. It fixes some but not all of the usability problems in the older games. I bailed out on it early only because of the lack of mouse controls. I'm not sure whether this game should be ranked higher or lower than Bard's Tale, but I am sure that there are better games. Play Instead: Try the remakes of Bard's Tale (which I haven't played)
  41. Ashmedai: Queen of Lust [Visual Novel] [Nudity] - This is the perfect example of a NSFW visual novel that is like an RPG Maker game. There's a game here, but it's not worth the time. Play Instead: Loren the Amazon Princess and sequels
  42. Might & Magic I [FPD] - I liked that there was an entire list of enemies that you could attack in a combat, and I can't find anything else quite like it. It's a lot like a more unhinged version of Bard's Tale. Play Instead: Might & Magic 3
  43. The Magic of Scheherazade [JRPG, Action] - The zelda-like action part of this game is what keeps it from being fun. The JRPG part is a little ahead of its time. It includes formation attacks and hiring soldiers who help during combat. Magic of Scheherazade handles time travel in a competent fashion, but not as well as Chrono Trigger. Even with its faults, this game still has it's own niche.
  44. 1931 Scheherazade at the Library of Pergamum [Visual Novel, Life Sim] - The standout part of this game is using "inspirations" as temporary skill boosts. Overall, the statistic training and inspiration gathering aren't particularly interesting. The story is also boring. Play Instead: Long Live the Queen
  45. Final Fantasy 2 (Gameboy Advance) [JRPG] - Despite its low ranking, this game has the best story of any of the Final Fantasy games I've played. It features an actual human conflict instead of crystal collecting nonsense. However, this game also included an extremely poor implementation of improving skills by using them. The keyword system is reminiscent of Tex Murphy games. Play Instead: Final Fantasy Legend 1 or 2
  46. The Forest of Doom [Interactive Fiction] - The version I played is a fairly accurate remake of the original Fighting Fantasy book. It's neither better nor worse than the book. I want to rank this lower, but the only flaw is that it's the same as a pretty good book. Play Instead: Sorcery Parts I and II
  47. Spirited Heart [Life Sim, Visual Novel] - This is a time management simulation where you grind by training statistics. The training is more pointless than normal because each statistic only has limited usage. There's multiple romance routes, but I don't like them. The game is clearly designed for young women, and they may enjoy it more. Play Instead: Amber's Magic Shop
  48. Dead But Alive! Southern England [Visual Novel, Worker Placement] - This is a visual novel where you fight zombies. It's also like a worker placement game where you can send survivors to perform tasks. The main complaint people have about this game is that it suddenly ends halfway through. I also don't like that the starvation mechanic is all-or-nothing. Play Instead: Dead in Bermuda

    Tier D: Flawed but Playable

    This is a weird tier. It's reasonable to enjoy playing these games, but there are better games. If you're thinking about playing one of these, you should watch a let's play first to see if it's worth it. Also, this is the tier where mediocre JRPGs have been abandoned to die.

  49. Inindo Way of the Ninja [Tactics RPG, Strategy] - This game is like a JRPG, but combat is tactical. I want to like it, but it's too much of a hassle. Play Instead: Braveland, Nobunaga's Ambition (not an RPG)
  50. Arcanum: Of Steamworks And Magick Obscura [Tactics RPG] - I want to like this game, but it's bug-ridden and poorly designed. The system of magic vs. science forces players to choose between magic and science when a combination of both would be more interesting. Both systems are inferior to increasing basic combat abilities. The idea had a lot of potential, and I wish I could find something else that occupies the same niche.
  51. Leap of Love [Visual Novel, Life Sim, Rogue-lite] [Nudity] - This is a bad life sim. It's too repetitive, and the adult content is better than the game. It looks like you have to repeat the game multiple times to grind your stats to get a better ending. I could be doing something wrong.
  52. Super Mario RPG: Legend of the Seven Stars [JRPG, Timed Attacks, Platformer] - This is a Mario-themed RPG Maker game with a platformer segments. Many consider this game to be a beloved classic, but the timed button presses for attacks and defenses are frustrating for me. Play Instead: Earthbound, South Park: The Stick of Truth
  53. Bard's Tale 2/3 [FPD] - These games are bigger and better than the original, but I'm saying they're a little worse. I never played the remakes of these, but I'm pretty sure this is where they would wind up.
  54. Bard's Tale 1 [FPD] - I played the remake recently. These games are borderline unplayable without the cluebook, but have some interesting features. Spellcasters can change classes to learn spells and then change to another class. I also like that you can fight small armies of enemies, even though the display is just text. The problem is that the game is about grinding in dungeons that are full of traps that are far too punishing and not nearly interesting enough.
  55. Lethal RPG War [JRPG] - This is a more modern JRPG. It's easier to move around the overworld map, and it has a minimal crafting system. There's a lot of ease of play here. However, there's almost no story, and the combat is uninteresting.
  56. Dragon Warrior 1 [JRPG] - This game was the first JRPG on Nintendo. Despite this game's contributions to the genre, it won't receive special treatment. This game's grinding is pleasant up to a point, but there's only about 20 minutes of story vs 5 hours of grind. The Gameboy Color version is a little more modernized and has less grinding. This game has environmental hazards, which is a plus. Play Instead: Dark Ages I, The Enchanted Cave 2
  57. Laxius Power 1 & 2 [JRPG] - I enjoyed these games when I played them. The character design is better than normal, and the world is a little more creative than normal. These games benefit from being made by an RPG fan, rather than being made by some big corporation. Unfortunately, these games have an extraordinarily high encounter rate. Play Instead: Lufia & the Fortress of Doom
  58. Final Fantasy 4 [JRPG, ATB] - The main selling point of this game is its story, which I feel is mediocre. It was as much of a grind as the rest of the Final Fantasy games, and it slows down at the end. I usually like wacky dungeon locations, but I don't like them in this game. Play Instead: Most other Final Fantasy or Dragon Warrior games
  59. Angband [Rogue-like, PCG] - Angband is a good example of a free text-based rogue-like, and it's the one I played the most. I've played the default version (with or without a tileset), the "skills" version (Sangband), and a couple of others. You're basically an "@" symbol exploring a dungeon. This game is too hard to understand and too long. This game is mostly good for inspiration at this point, but it's too good to be in that tier. Play Instead: Castle of the Winds
  60. Cyberhive [Visual Novel] - This is more of a light strategy game than an RPG, but its choose-your-own-adventure structure makes it RPG-ish enough. The characters are all female bees running a spaceship. You have a degree of choice in this game, but the strategy gameplay is boring.
  61. Dungeons of Dredmor [Rogue-like] - This seems like a fairly standard rogue-like. On paper this game should be ranked higher, but I never really got into it. The variety of character options results in piles of useless loot that the player is forced to ignore.
  62. Paladin's Quest [JRPG] - The setting is weird for the sake of being weird, but it has some innovative features. Hit points are used to cast spells, and healing potions are stored in refillable bottles. However, there are some other interesting bits. Some of the allies are cool (e.g. 2 brothers who only join together, a robot that can never heal). The town that was gradually sinking in lava was particularly well done for a SNES era game. Play Instead: Desktop Dungeons Rewind (try a vampire character)
  63. Uncharted Waters [Tactics RPG] - The player controls a fleet of ships, and fights occur in a tactical style. What makes it stand out is that you can transport cargo from port to port to make a profit. This game is rather dated, and it may be worth trying one of the sequels instead.
  64. Most Unrealized Potential An Adventurer's Tale [JRPG, Fast Travel Map] [Nudity] - The mechanic where you forage for items and turn them in to unlock a skill is innovative. Each area has several visual novel segments, most of which are high quality. This game is unusual: exploration is the interesting part of the game. The story mode is bug ridden, but you have to play through it to unlock freeplay mode (which should just be the game). It hurts to imagine this game's potential and then look at how poorly it was implemented. Play Instead: Dragon Court Revived or Fallen London
  65. Science Girls [JRPG] - It's a science fiction dungeon crawl intended for girls. The point allocation system at level up is decent, and the graphics are great. The combat is standard JRPG fare. Wandering the school at the beginning of the game is tolerable because it has story content. The rest of the game seems to be an outdoor megadungeon with less interesting content. Play Instead: Black Closet or Long Live the Queen might appeal more to the same audience.
  66. Adventure Quest (online game) [JRPG, Fast Travel Map] - This is the sort of game where you putz around, fighting enemies and collecting stuff. There's a game here, but it's pretty basic. The battles are garbage, the story is ok, and the interface is inconsistent. This must sound pretty bad, but I would rather play this than a lot of JRPGs because of the ease of use.
  67. Cardinal Quest [Rogue-like] This is a quality dungeon crawler, but the scope of the game is limited. It occupies the same niche as Sword of Fargoal, but is a bit better. This game's main flaw is that it's too short. Play Instead: Hoplite
  68. Rebuild 2 [Strategy RPG] - This is basically a worse version of 1 map of Rebuild 3. Play Instead: Rebuild 3
  69. Crowntakers [Tactics RPG, Rogue-lite] - This is a decent tactics RPG, but it skews the difficulty too high. Then you have to build levels by replaying the game and retaining your upgrades. I don't like replaying the same stuff.
  70. Eschalon Book 1 [Tactics RPG] - This game has all the makings of a good game, but playing it feels like work. The game rewards you for not gaining skills until you find the trainers and skill books. This makes you underpowered enough that you have to kill a couple enemies, run, rest, and repeat. I won't finish the game because I don't want to waste time wandering back and forth through mazes. Play Instead: Geneforge
  71. Planet Stronghold [Visual Novel] - This is a science fiction visual novel featuring a conflict between humans and aliens on another planet. A lot of the structure of a good game is here, but the combat is a real grind. One nice aspect is that the aggro levels for each character are plainly visible in the UI, but chipping away at the enemies' health forever is a waste of my time. Play Instead: Loren the Amazon Princess and sequels
  72. A Gentlemanly Adventure [JRPG, Interactive Fiction] - This game is rather poorly made. It has poor graphics and a number of interface problems. That said, the game design feels a little more modern than older JRPGs. It's not enough to raise the game higher on this list.
  73. Final Fantasy 7 [JRPG, ATB] - This game is overhyped. The story is mediocre, and the graphics are distracting. The summon animations are so slow that the game is unplayable. The materia system has a lot of promise in that it allows interesting combinations. Play Instead: Final Fantasy 5 or 6
  74. Magic Scroll Tactics [Tactics RPG] - This is similar to Final Fantasy Tactics, but it's a side-scrolling game. The class change system is the best I've seen, and each class is useful in its own way. Each class has its own skill tree. The problem with the game is that only the smallest and least rewarding levels are replayable. Hence, when the player gets stuck due to the wild swings in difficulty, the player must grind on some tiny level for ages.
  75. Final Fantasy 9 [JRPG, ATB] - This game is known for its story. In truth, the main four characters have an excellent dynamic, but the rest of the story is mediocre. This game shares FF7's defect of the graphics obfuscating the game. Using equipment in battle upgrades the characters; it's like materia is permanently fused to equipment. Materia has more potential, but the equipment in this game is better organized than FF7's materia. As always, the mini-games are forgettable. Play Instead: Septerra Core
  76. The Council [Interactive Fiction] - This is an adventure game with pretty heavy roleplaying elements. There's a slight real time element in that there's a limited time to select some choices. I feel like this game is only playable with a walkthrough, which ruins the game. Play Instead: Disco Elysium
  77. Dragon Warrior 4 [JRPG] - This game disappointed me when it came out. It's split up into multiple chapters. The beginning is innovative in that different characters have different gameplay (e.g. a merchant selling goods). Unfortunately, the beginning is too long, the ending is too short, and the end of the game lacks the earlier innovation. The remake might be better. Play Instead: Dragon Warrior 2, 3, or 5
  78. Magirune [Fixed Value RPG, Puzzle RPG, Rogue-lite] - This game botched the formula from Tower of the Sorcerer. Instead of finding power up gems, you kamikaze yourself into enemies and get resurrected until you have enough experience to proceed. This is rogue-lite grinding. The potions in the game are pointless because dying and being resurrected is the main way to regain health. There's no PCG, so you repeatedly backtrack through the same enemies, gaining less experience than before. Why isn't this trash tier? Because the sokoban and other puzzle portions are fine except that they're in a maze. The puzzles are very Zelda-like. The sequel may be better. Play Instead: The Frog For Whom the Bell Tolls or any Zelda game
  79. Who Needs a Hero? [Linear Crawl, PCG] - In this game, you move from left to right and select yes or no in various encounters. The combat system is minimal. This game is appealing, but it's extremely repetitive. This game is almost a skinner box.
  80. Dragon Warrior 2 [JRPG] - It's better than Dragon Warrior 1 in most respects, but the larger party and enemy groups make the grinding more tedious. The remakes probably alleviate the grinding, but I haven't played them.
  81. Breath of Fire 2 [JRPG] - This game's design is worse than Breath of Fire 1's. Characters have special non-combat abilities like in the first game, but the character design isn't as good. The wildest adventure in this game is a cave that's actually a whale, which is a far cry from the first game. The story is about fighting a corrupt church, but it isn't enough to save the game. Play Instead: Breath of Fire, Final Fantasy Mystic Quest
  82. Earthbound (SNES) [JRPG] - This game is often ranked pretty high on these sorts of lists, but it's a fairly generic SNES-era RPG. The game's silliness is its main selling point, but the humor is juvenile. One nice feature is that hit points counting down to 0 when a PC takes lethal damage. Play Instead: Chrono Trigger
  83. Tactical Nexus [Fixed Value RPG] - This game makes Tower of the Sorcerer bigger without making it better. The rooms are so full of monsters that it's like walking through a maze of furries instead of a maze of walls. The game's main innovations were unlimited undo and an insane pricing scheme to pay for a huge number of levels. It contains a stupid rogue-lite feature that lets you replay towers with advantages, which sidesteps the entire point of the genre. Play Instead: Deep Rune, Enchanted Cave 2
  84. Breath of Death VII [JRPG] - This is a tribute to old JRPGs. It has 2 really cool features: you pick between 2 bonuses at each level up, and you can build up "combo" points to do special moves. There's a lot of humor in this game, but there's also a lot of wandering around in mazes. Being a JRPG drags this game down. Play Instead: Cthulhu Saves the World
  85. Rance 01 The Quest for Hikari (Remake) [JRPG, Fast Travel Map] [Nudity] - This game lets you click where you want to go instead of wandering a map, which should be the standard for JRPGs. Unfortunately, this game is so offensive that the Tier A gameplay and Tier F political correctness cancel eachother out. The remake has a really innovative combat system with attacks that have cooldowns. You can choose to use all your attacks at once or dole them out a couple at a time. This is a cool idea, but the game doesn't give good indications for how many attacks are necessary.

    Tier C: Decent Games

    These games are fine. This is the point at which you should consider playing the games. The lower rated games in this tier may only be worth one playthrough.

    There's a lot of FPDs and JRPGs in this tier. A lot of them have been made.

  86. Dark Ages I: The Lost Continents [JRPG] - This game is lower in technical and artistic quality than actual RPG Maker games. However, it's a lot like Dragon Warrior I (with a bit of Final Fantasy 1's story) and has a lot of charm. The outdoor encounters get stronger as you gain levels. You'll have to download a dll to get the game to work, but it's doable.
  87. Swords and Serpents [FPD] - I like that the map is plainly visible with your party represented by an arrow moving around the maze. It's like Bard's Tale with less text. This game doesn't quite fix Bard's Tale and lacks its interesting class system. I have fond memories of it even though it's not competetive with modern games.
  88. Gythol Granditti: The Crypt of Darkness [Tactics RPG] - This is a freeware game that handles combat in the same way as games like Final Fantasy Tactics. Its comedy is a bit too silly. The puzzles in the game tend to be either confusing or boring. The combat is fun, but there's too much backtracking. Play Instead: Braveland
  89. Might & Magic 3 Isles of Terra [FPD] - This game has a lot of heart. M&M 3 lacks the large enemy groups that impressed me in M&M 1, but it is much more playable. While second rate by modern standards, this game includes a variety of modern conveniences. It's open world so that you can wander off in the wrong direction, but there's ways to mitigate the difficulty of various areas. Despite these modernizations, M&M 3 retains an old school gameplay style. There's insanely high levels, insanely high stat boosts, and a complete lack of game balance. There are many interesting utility spells in this game. There's a lot of secrets in this game, many of which require a walkthrough to find.
  90. Final Fantasy 3 [JRPG] - This game was the origin of the Final Fantasy jobs system, but it was implemented poorly. This is like a rough draft of Final Fantasy 5. I know for a fact that the remakes are better, but I haven't played them. Play Instead: Final Fantasy 5
  91. Planescape: Torment [Tactics RPG, Real Time w/Pause] - Planescape: Torment uses real time with pause combat like Baldur's Gate. D&D drags this game down, but it's redeemed by its amazing story. The story has a particularly philosophical bent, with the main question being: "What can change the nature of a man?" I suspect the remake has fewer bugs and probably would be ranked higher. However, I only rate games I've played.
  92. Dragon Warrior 3 [JRPG] - This is the most epic of the first 4 Dragon Warrior games, but I'm not sure it's worth the time it would take to replay it. The class system is okay, but changing classes midgame is a disappointment. Ultimately, many other games are similar but better. Play Instead: Final Fantasy 1
  93. Cthulhu Saves the World [JRPG] - This is similar to Breath of Death VII but with a Cthulhu theme. This is the better of the two games and has simpler mazes. This game is worth playing for inspiration.
  94. Long Live the Queen [Life Sim, Visual Novel] - Building up your statistics in this game is fine, but there's no way to tell what skills you're going to need when. You either have to replay the game or use a guide. Replaying the game isn't worthwhile because it's the same story every time.
  95. Red Rogue [Rogue-like] - This is a mostly black-and-white rogue-like that looks like a sidescroller. This game occupies a similar niche to Wazhack, but it's more fun. I haven't gotten far in it, but I anticipate future playtime in this game.
  96. Fidel Dungeon Rescue [Puzzle RPG] - This game calls itself a rogue-lite, but it doesn't fit any of the criteria. This game is a puzzle game that involves moving a dog on a vine around a dungeon to get to lower levels. I want to like this game, but I don't really get it. Once you reach a level you can't beat, the game is basically over unless you use a guide. Play Instead: Maze Lord
  97. Hero Generations [Rogue-lite] - This game is the purest example of a rogue-lite I've ever seen. Your character ages and dies during the game, and you continue with their child. Playing the game is a pain because there's too much to maintain in the game. For instance, the buildings deteriorate over time. There's a way around it, but I've never gotten that far into the game. I want to like this game, but playing it is too much like work.
  98. Final Fantasy 1 [JRPG] - Final Fantasy 1 is ancient by the standards of the JRPG genre. It's an amazing game, limited by its platform. The transformations impressed me, and the story was ok except that it was about crystals. It's sad that the genre has moved away from this more in favor of Final Fantasy 4's style. Not only does this game have inspirational content, but the different classes grant this game more replayability than normal.
  99. Best 1980's Game Sword of Fargoal [Rogue-like, PCG, ATB] - This game is almost a turn-based RPG, but the monsters keep moving/attacking really slowly even when you hold still. This dungeon crawl only has so many options, and the game only takes around 5 hours to play. Its limited scope is a feature, not a bug. This game was originally made for the Vic 20, but various Windows remakes allow saving mid game.
  100. Dark Scavenger [Interactive Fiction, JRPG, Fast Travel Map] - In this game, you trade in items to get new items. Then you have to decide which ridiculous item to use in each ridiculous situation. Each weapon, item, or ally can only be used a specific number of times before breaking, but they replenish upon completing a chapter. This game has a lot of good qualities, but it isn't as fun as it could be.
  101. Grim Quest [JRPG, Fast Travel Map] - This game streamlines the JRPG formula as much as possible. The town is just a list of stores, the dungeon is just a rectangle, the overworld just lets you select dungeons, and the graphics are pretty much just icons. There are interactive fiction segments, but they are pretty minimal. This is the sort of game that you play a dungeon level or two during lunch and then go about the rest of your day. I got stuck at a certain point, and it's ultimately not worth grinding past it when there's no story to speak of.
  102. Fallout Tactics [Tactics RPG] - This is a more tactical version of Fallout, but it lacks most of the RPG part of the game. The game has better combat and an entire party to build up, but it just isn't fun. Play Instead: Wasteland 2
  103. South Park: The Stick of Truth (Xbox 360) [JRPG, Timed Attack] [Nudity] - I want to enjoy this game, but it's only a JRPG with some modern enhancements. The game is side-scrolling and has some collectibles. The South Park universe is a great game setting. The timed attacks are the nail in the coffin for this game. It's more fun to watch a let's play than it is to play the game.
  104. Dragon Court Revived (online game) [JRPG, Fast Travel Map] - Dragon Court 2 was a free online game that streamlined rpg gameplay almost to the point of an idle game. Dragon Court Revived is a remake, but it has few changes. This game is better than most JRPGs simply because it has a fast travel map. Aside from that, it's not especially innovative.
  105. Nowhere Prophet [Rogue-lite, Deckbuilder, PCG] - This is a somewhat uninspired science fiction game that has great gameplay. The combat is like Magic the Gathering, but the cards in the deck can die for real. This game has a couple major innovations. The allies and spells are in separate decks, so you always have both. Instead of having land cards, the amount of energy you can use increases by 1 each turn. This is a better deckbuilder, but it's enough of an RPG to make this list.
  106. Final Fantasy Legend 1 [JRPG] - Although limited by the Gameboy platform, this game tried several different innovations. There's 3 different character types: human, mutant, and monster. Humans get stronger by using items that permanently increase their statistics. Mutants randomly get stronger at the end of the combat (like Final Fantasy 2) and can randomly gain special abilities. Monsters transform by eating the meat of defeated enemies, but it's annoying in practice. The other innovative feature is that weapons can only be used a certain a number of times before breaking (like Dark Scavenger). The story is minimal, but at the end you kill the creator. :)

    Tier B: Good Games

    What distinguishes "good" games from "decent" games? Decent games typically have some drawback that prevents them from really being good. Good games have either overcome the limitations of similar games, are among the best examples of their subgenre, or have done something really revolutionary that catapults them out of the decent tier.

    Relatively few FPDs and JRPGs have made it to this tier or higher. They struggle to transcend their genres. If a game in this tier has a rotten gameplay loop, it has some special feature that makes it worth playing anyway.

  107. Final Fantasy 6 [JRPG, ATB] - The esper system is a downgrade of the job system. It allows the users to gain spells and possibly gain statistics (if the espers are equipped at level up). The nice thing about the espers is that the improvements are permanent. One really neat mechanic in this game is that there's a couple of areas where you split your party into groups, each of which has to navigate 1 part of a dungeon. This game has a decent story.
  108. Dragon Quest 5 (Kindle Fire) [JRPG] - This game allows the player to get married and have children, but this is just a choice between a few party members. The game's story seems to be better than the norm for RPG Maker-style games. There's also a monster catching system, but it's useless. Kindle Fire is not a good platform to play this sort of game.
  109. Chrono Trigger [JRPG, ATB] - This is a fairly standard RPG in the vein of Final Fantasy. Of the RPGs known for having a good story, this one has one of the best. Chrono Trigger handles time travel properly, with each era being essentially a different world that can be changed by doing specific things in the earlier eras. The combat system is a slight upgrade upon what was available at the time, but the game lacks character upgrade options.
  110. Lufia & the Fortress of Doom [JRPG] - This is a generic but enhanced SNES-era RPG. If you want to play an old school NES/SNES RPG, this is a great choice. One extraordinary thing about this game is that it creates an illusion that the NPCs react to what you're doing. The reason this game isn't ranked higher is because it has as much grinding and backtracking as other JRPGs have. There's also a lot of wasted time in the early game. The only nod to making the game less tedious is that selecting combat actions requires less button pressing.
  111. Braveland [Tactics RPG] - This game is essentially a series of tactical combats. However, it's a good series of tactical combats. The game is relatively short, so there's no reason not to play it.
  112. Septerra Core [JRPG, ATB] - This game is inspired by Final Fantasy 7, but lacks materia. It's got a mediocre story, likeable characters, better graphics, better level design, and more variety in combat (courtesy of different actions requiring different amounts of time). This game uses mouse controls, which sets it apart from similar games. One interesting sidenote is that different characters require different amounts of XP to level up, but they're all kind of the same.
  113. Path of Adventure [Interactive Fiction, PCG] - This game randomly generates simple adventures. They're not as good as a more handcrafted experience, but these adventures have a sort of Fighting Fantasy feel. This is a good game to play during a lunch break.
  114. Final Fantasy Legend 2 [JRPG] - This may be the high point of the Final Fantasy Legend trilogy. It adds robots, whose statistics are determined by their equipment. There's more of a plot, even though it's of the type where you collect 77 magi. I don't remember much about the story, but I remember the wacky hijinks. I know I had to shrink myself to go inside the body of a comatose ally, which may have been the high point of the game.
  115. Lufia 2 [JRPG, PCG] - This is Lufia plus puzzle elements. I disliked that this game was a prequel.
  116. Soul Gambler [Visual Novel] - In this game, you can trade parts of your soul to increase your statistics or accomplish tasks. Calling it an RPG is a bit of a stretch, but it's an awesome game. The soul trading system is a very innovative form of magic. This game would be ranked higher if it weren't so short.
  117. Magic Tower [Fixed Value RPG] - This is a pretty bad interpretation of the Tower of the Sorcerer formula, but it's still fun to play while waiting in line or riding the bus. There's several games named this, and they're all kind of the same. The ones I played use numbers that are too high and make the game into a grind by assigning experience points for defeating enemies. It has the common problem that there's too much backtracking to get upgrades. Play Instead:Deep Rune, Enchanted Cave 2
  118. Odium [Tactics RPG] - This is an excellent tactics RPG with a dark post-apocalyptic atmosphere. Combat is this game's high point. There's more status effects and resistances in this game than other games in the science fiction genre. There's lots of interesting weapons and some environmental hazards. Some of the enemies fight eachother. This game would be ranked higher if it had more content in addition to combat. As a sidenote, the inventory management is a bit of a pain.
  119. Geneforge 2 [Tactics RPG, Fast Travel Map] - This game is Geneforge but bigger. It's too much bigger. There's too much backtracking to pick up stuff that was unavailable before from previous locations. It's still worth playing, but I didn't finish it.
  120. Tower of the Sorcerer [Fixed Value RPG] - This puzzle rpg is the main popularizer of the Fixed Value RPG genre. In this genre, you optimize spending life points to defeat enemies by gathering more attack and defense power. A neat feature in this genre is that it's often better to leave an enemy to fight at a later time, but this does cause too much backtracking. This game ruins itself by incentivizing the player to mass murder leftover enemies to gain money at the end of the game. Also, walking into walls to find secret doors is annoying. Play Instead: Drod RPG, DungeonUp
  121. Hoplite [Tactics RPG, Rogue-like, PCG] - This game is a lot like Sword of Fargoal, but it's entirely turn-based. There's a serious of random levels that you have to navigate until you recover a fleece on floor 16 that you have to bring back. This game is more streamlined. You have moves that you can do to fight enemies, and you can buy upgrades once per level.
  122. Sorcery Parts I and II [Visual Novel] - This is a video game version of a couple gamebooks. I thoroughly enjoyed the first part because it allows the player to move around on a map. You only have so many options like in a book, but this game gives the illusion of more. I keep getting stuck in the same spot on the second part, but I feel like it's worth trying again.
  123. Rebuild 3 [Strategy RPG] - Building up characters in this game is fun, but it's a bit of a grind. The level maps are too big, and the gameplay is too tedious. Zombies don't pose that much of a threat except in ridiculous difficulty levels.
  124. Myth Bearer [Fixed Value RPG] - This is the sort of Fixed Value RPG where you hit enemies with 1 attack at a time. It's graphics are terrible, and there's too much backtracking. I can't recommend playing this when Deep Rune (made by the same developer) is a clear upgrade from this game. Play Instead: Deep Rune
  125. Best First Person Dungeoncrawl Arcana Card Master [FPD] - This game is more modern and much more playable than games like Wizardry. The party consists of 1 permanent character, 4 elementals who swap in and out of 1 slot at will, and several allies who swap in and out of 2 slots as the story progresses. The different characters act as a substitute for the lack of character customization. Arcana is on rails, but it's a fun ride.
  126. Neverwinter Nights [Tactics RPG, Real Time w/Pause] - This is the ultimate evolution of Baldur's Gate and real-time with pause combat. It uses D&D 3e, has modern style multi-classing, and has much improved graphics over older games. The game has a level design problem where you have to play sets of 4 or so areas that are roughly the same in difficulty, making half the game too easy. The expansions and fanmade modules really sell this game. The enhanced edition is more playable on modern computers.
  127. Remake Most Needed Castle of the Winds [Rogue-like, PCG] - This game is a rogue-like that has scripted sections. It's more user friendly than other old rogue-likes, and the story is decent (if rather minimal). This game's deceptively good, and a remake would be welcome.
  128. Fallen London (online game) [Interactive Fiction] - This game is like a series of short choose your own adventures that you go through with the same character. There's unfortunately a lot of fetch quests, but it's still entertaining. It drags on as time passes, but you can create a new account to start over.
  129. Geneforge 3 [Tactics RPG, Fast Travel Map] - This game cuts back the scope of Geneforge 2 by splitting the game into islands, but it still has the defect that the player has to go back later to collect the best loot. I did so, and this put me in a situation where I had a massive pile of items I couldn't carry stacked up on the ground somewhere. The inventory management and backtracking were a problem for me.
  130. A Firelit Room (Online Game) [Rogue-lite] - Combat is real-time, but the game is otherwise turn-based. The game has an idle game strategy portion that turns into a game that feels much like a rogue-like. Combat involves clicking as quickly as possible on attacks that have a cooldown. There doesn't appear to be procedural generation. There isn't permadeath, but losing a fight loses whatever you're carrying.
  131. Loren the Amazon Princess [Visual Novel, Fast Travel Map] [Nudity] - Position in combat actually matters, and this game has more combat options than most JRPG games. I remembered this game being great, but it's flaws stand out more upon replaying it. The game is in a visual novel format, which weakens the RPG elements. The sequel, Tales of Aaravorn, provides much more interesting combat and more choice outside of combat. Loren's romance content is more fleshed out than in Tales though.

    Tier A: Great Games

    I want to say that these games really stand out in the crowd, but they don't. The "great" games are a lot like the "good" games, but these ones are a bit better. The competition at this level is fierce.

  132. Darkest Dungeon [One Axis Tactics] - It's often noted that players of this game shouldn't get too attached to the characters in the game. This is true, but it really isn't an issue. This game provides a streamlined dungeon exploration experience with a variety of combat options. The stress mechanic and town locations provide some additional entertainment.
  133. Banner Saga [Linear Crawl, Tactics RPG] - The combat in this game is top notch. Armor works by blocking damage, and strength doubles as hit points. This means that losing hit points makes a character do less damage. When characters attack, they have a choice between damaging strength and damaging armor. This game's main selling point is the combat. The story is linear but engaging. The problem is that it's easy to randomly lose a character because the player guesses a wrong option during the choose your own adventure segments. Use a guide to bypass this.
  134. The Life and Suffering of Sir Brante [Interactive Fiction] - This story is particularly captivating. It simulates the life of a noble's son in a renaissance era fantasy world where magic is real. There's some potential for replayability, but it's a little weird to replay the same events to get different outcomes. This game plays like a ChoiceScript game, but it has better presentation and lists the statistic and in-game changes for each choice.
  135. Fallout 2 [Tactics RPG] - I used to love this game, but I've recognized its flaws. It's one of those sequels that's a bigger version of the previous game. It expanded the humor of the first game but abandoned the darker tone. Even so, there's a lot to do in this game, especially if you download mods. I suggest finding a more modern isometric game to scratch the same itch.
  136. One Way Heroics [Rogue-lite, PCG] - This game involves fleeing from the destruction of the world. It's a fairly generic rogue-lite elements except that you can never go too far left. I like the game, but the controls are hard on my wrists. Graphically, it's similar to an RPG Maker game.
  137. Pathfinder: Kingmaker [Strategy RPG, Tactics RPG, Fast Travel Map] - I bought this game for the kingdom building portion, which turned out to be mediocre. On the other hand, the combat is stellar. The Pathfinder system is the high point of the game. The main story includes hundreds of hours of fighting fairy-like creatures in this game. The side quests are better, but they aren't enough to entertain yourself with while waiting for the main story to progress. This game is ranked relatively high because there's still a lot of fun to be had even when you quit early. This game is long enough that you can play it for hundreds of hours without finishing it.
  138. Best Humor Frayed Knights: The Skull of S'makh-Daon [FPD] - This game tries too hard to be funny, but it actually works out. The character upgrade system has slightly more character options than normal, which is appreciated. The drama star system rewards you for long play sessions by granting you special boons. The game ends with a whimper, but it's great until the very end. The comedy is the main selling point of the game. I feel a bit sad that this game isn't ranked higher, but it's too generic aside from the comedy.
  139. Amplitude: A Visual Novel [Visual Novel, Life Sim] - This game has a great premise. You are some sort of spy who merges with a teenager who committed suicide. Then you have to live their life as a merged person. I believe this includes finding your own killer and also trying to find a girlfriend or boyfriend. One strange thing is that the Jon and Katy rates are vastly different, with the Katy route being much harder.
  140. Best Crafting System Amber's Magic Shop [Visual Novel, Crafting, Life Sim] [Nudity] - The crafting system is epic. Different components have different quality levels, and this affects the quality of the items you craft. Your skill levels also affect the crafted items' qualities. The actual visual novel portion is mediocre. A system like this should be incorporated into a better game.
  141. Dead in Bermuda [Visual Novel, Worker Placement] - This game doesn't know it's a visual novel, but it is. Each character has rpg-style skills that can be used to survive on an island. The game has some replayability, but it's limited.
  142. Wasteland 2 [Tactics RPG] - This game is a love letter to Wasteland 1, but its engine is a much improved version of Fallout 2's. The game feels gritty at first, but there's too much silly stuff. Individually, the fights are a challenge. This game requires a lot of character optimization to play, but there's no way to respec. (I had to use a guide.) The skills are interesting, but the game requires backtracking to access content blocked by skill checks. I put a lot of hours into it, but I can't bring myself to play through the silliness with the people who blow themselves up.
  143. Most Underrated Final Fantasy Mystic Quest [JRPG] - This game is critically panned because it's an easier version of Final Fantasy. Despite this, it's an awesome game. The non-combat part of the game has puzzle elements. The player can swap weapons at any time to use to operate elements in the game world. IMO, this is one of the better Final Fantasy game.
  144. The Enchanted Cave 2 [Fixed Value RPG, Rogue-lite, PCG, Crafting] - This game turns the Fixed Value RPG formula into a grind. I want to hate it, but I can't. The grind is pleasant. This game lacks the puzzle elements in other Fixed Value RPGs. There's a new game+ feature built into the game, but I feel like doing the grind again is a waste of time. On the bright side, the secret doors are visible to the naked eye.
  145. DungeonUp [Fixed Value RPG, PCG] - This is the Tower of the Sorcerer plus procedural generation. It includes a rogue-lite feature that lets you save up points to buy items in a special room. This isn't the best feature for this genre, but it compensates for the possibility that the game might generate an unsolvable dungeon. This game still has backtracking and mostly undetectable secret door (though less of each than Tower of the Sorcerer). Tower of the Sorcerer itself is included as a scenario.
  146. Omerta City of Gangsters [Strategy, Tactics RPG] - This game is a mediocre booze distribution simulator, but the combat is clearly an upgrade of Fallout's. The simulation is more of a grind than a challenge, but I enjoy it more than all of the games ranked lower on this list. This game is polarizing: a few people love it; many hate it.
  147. Best Combat System Sunrider: Mask of Arcadius [Tactics RPG, Visual Novel] [Nudity] - This game features science fiction battles between mechs and spaceships. It has the most detailed combat of any game on this list. Each type of weapon has a different usage. Attacks damage armor, though not quite the same way as in Banner Saga. On the downside, the game requires heavy optimization, and stupidly dragging out battles to farm enemies nets you more money. The visual novel part of this game is exciting only on the first playthrough.
  148. Home Behind [Linear Crawl, PCG, Crafting] - In this game, you move from left to right to find your child. The combat system is too simple, but the crafting system is very robust. This is very much a survival game. I do not enjoy trying to click on stray items as my character speeds past them. I also wish there were a bit more variety in this game.
  149. Best Hijinks Breath of Fire 1 [JRPG] - Most party members have some sort of special ability (like punching broken walls) that typically allow the player to access new areas. Unfortunately, these abilities don't get enough usage for my taste. What sets this game apart from other JRPGs is that it's an exciting adventure. Breath of Fire 1 contains lots of wacky hijinks, like getting shrunk and fighting roaches, but it manages to avoid becoming a joke.
  150. Maze Lord [Fixed Value RPG] - This game has small and self-contained levels, which limits the amount of optimization possible. It also solves the problem this genre has with backtracking. Maze Lord has more puzzle elements than normal, which makes the game entertaining despite its small scale.
  151. Deep Rune [Fixed Value RPG] - This game is sideways Desktop Dungeons without procedural generation. The handmade levels have more layers of complexity, with some areas being inaccessible or too expensive early in the game. On the downside, there's definitely too much backtracking in this game. Insight is what determines your score, but increasing your insight makes the game harder. It sounds interesting, but the net result is that you get a higher score if you save enemies until the end of the game and then systematically kill them.
  152. Hero of the Kingdom 1 [Fixed Value RPG, Hidden Object] - These games are Fixed Value RPGs without optimization. The player has to collect items to defeat enemies, but there's no math to speak of. Grinding in these games involves repeating simple chores. It's aggravating that these games force you to search the map for hidden items. I enjoyed these games up to a point, but they've lost some of their charm.
  153. Hero of the Kingdom 2 [Fixed Value RPG, Hidden Object] - See Hero of the Kingdom 1.
  154. Hero of the Kingdom Lost Tales 2 [Fixed Value RPG, Hidden Object] - See Hero of the Kingdom 1.
  155. Hero of the Kingdom Lost Tales 1 [Fixed Value RPG, Hidden Object] - This game fixed the core problem with the game: there's less pointless clicking in this game. The price of this is that the game is smaller.
  156. Hero-U: Rogue to Redemption [Tactics RPG] - This is the turn-based sequel to the Quest for Glory series. Even though the player can only play as a rogue, there's enough development options that you can feel like a fighter. Up to a point, the game is charming. After that, the training gets too repetitive. Even so, I want to go back to the game at some point and finish it.
  157. Best Worker Placement Black Closet [Visual Novel, Worker Placement] - This is a mystery game of sorts. The player has to solve miniature mysteries by deploying student council members. There's an overarching mystery that's harder to solve as well as a traitor to deal with. With practice, the game isn't that difficult even on hard, but it does take some time to figure out. Doing challenge runs to get the more difficult achievements adds to the replayability.
  158. Best Character Upgrades, Best JRPG Final Fantasy 5 (GBA) [JRPG, ATB] - This is the game that fixed the job system from Final Fantasy 3. The story is standard Final Fantasy fare but has received criticism for its lighter tone. Some jobs give abilities that affect the game world, but not to the same degree as the weapons in Final Fantasy Mystic Quest. This game has transcended its limitations as an JRPG.

    Tier S: The Top 10

    The games that made it this high are clearly excellent games. The exact ordering is up for debate, but everyone should play all of these games. A couple are a bit dated, but they're still among the best RPGs I've played.

    What if your favorite game isn't on the list? Well, this is my list, and I only include games that I've played long enough that I feel comfortable placing them on the list. Also, I've taken great pleasure into giving low rankings to a few critical darlings (like Baldur's Gate).

    Anyways, here's the top 10:

  159. Best Casual Game Hero of the Kingdom 3 [Fixed Value RPG, Hidden Object, Crafting] - This game adds a camping screen, a crafting system, leveling up skills, and rudimentary cutscenes. This game was a response to player requests from the previous games. It has a lot of good ideas, but it didn't fix the core problem with the game. It gets repetitive, but it only gets boring when it's time to fight the boss anyway.
  160. Best NSFW Game Tales of Aaravorn [Visual Novel, Fast Travel Map] [Nudity] - This is a sequel to Loren the Amazon Princess, but most people consider it to be a misstep. I disagree. The combat is much improved. This game's ranger has the best hide in shadows ability of any game. The vast array of combat actions makes this game stand out, though the end of the story falls a bit flat.
  161. Skyhill [Rogue-lite, PCG, Crafting] - This is a dungeon crawler where you climb down a tower in a zombie apocalypse. This is a survival type game and features a strong crafting system. There isn't a lot to say about it. It's a simple game, but it's also a great game.
  162. Best Dungeons Desktop Dungeons Rewind [Fixed Value RPG, Rogue-lite, PCG] - Desktop Dungeons Rewind is the remake of Desktop Dungeons. You should play the remake rather than the original. This game is another Fixed Value RPG with procedural generation, but it's a bit different from DungeonUp. The player can take different actions during each turn of combat. This means there's an actual fight rather than just spending hit points, so this game is really a dungeon crawl, not a puzzle. This game solves the backtracking problem by not saving the levels when you complete them, but forces you to replay levels.
  163. Best Detective Game, Best Dialogue Disco Elysium - This game deserves every iota of the hype it has received. The amnesiac detective in this game is a better washed up detective than Tex Murphy, and the dialogue is what would happen if a malkavian were trapped in the Fallout universe. The "combat" system is only a skill check, but a proper combat system would distract from the work of art that is Disco Elysium. I have one specific gripe with this game: it's so story-focused that I don't want to play it again.
  164. Best StoryRoadwarden [Interactive Fiction] - Wow. There's nothing in this game but story, but it feels like playing a real rpg. The game relates to exploring an island and doing quests for people. The NPCs have a bit more depth than normal, and they only run out of material at the end. Combat is mostly automatic, but I still consider this to be an RPG.
  165. Best Deckbuilder Griftlands [Rogue-lite, Deckbuilder, PCG] - This game is unique in that negotiation is as fleshed out as combat. Negotiation and combat are both deckbuilder-based battles. There are a wide variety of upgrades and ways to manipulate your deck. This is the best deckbuilder I've ever seen, but it's lack of other gameplay elements gives me some doubts about its place on the list.
  166. Best 1990's Game, Best Atmosphere Fallout [Tactics RPG] - This is a classic. The combat system was the best in any CRPG when it was released. This game is famous for allowing multiple different solutions to problems in the game. Players can use a variety of play styles, ranging from kill-everything-that-moves to be-as-diplomatic-as-possible. This game is dark. The atmosphere of this game makes it a must play, though the original version has minor problems on newer computers.
  167. Best Summoning Geneforge [Tactics RPG, Fast Travel Map] - This game is a lot like a fantasy version of Fallout, but the characters are much shorter. You can magically make allies to help you in battle. Mechanically, it's similar to summoning in other games, but it's much different thematically. This is a dark fantasy world with fascinating decisions. This is the hidden gem in the list of Spiderweb Software games.

    The Best Turn-based RPG

  168. Best Puzzles, Most Replayable Drod RPG [Fixed Value RPG, Puzzle RPG] - This game adds puzzles to Tower of the Sorcerer style gameplay. This is a great combination of features, but it still has the common flaw of rewarding backtracking. This game is the opposite of Maze Lord: Maze Lord's rooms are too self-contained, while Drod RPG's rooms are too interconnected. The ability to make custom made holds is a plus, but the custom holds available vary greatly in quality. Drod RPG is too much of a good thing, but it's still the best.
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